![]() ![]() We can use the Mathf.FloorToInt to get the integer part of the Quotient and Remainder. The Quotient is the number of Minutes and the Remainder is the number of seconds. You can get the minutes and seconds by dividing the timer variable by 60 and taking the Quotient and the Remainder. Now let’s try to get the minutes and seconds remaining from our timer Displaying Countdown timer in Minutes and seconds ![]() We can use a double variable and System.Math to round off the output to two decimal places. So, the next step is to round off the timer to the required decimal digits. The output is displayed in seconds and with many decimal digits. Now let’s play the game and see the output. Go back to Unity and assign the text game object to the public tex variable. We can assign the countdown to the tex variable but we need to convert countdown to string using ToString()Īfter Updating the code.Then add a public variable of type TMP_Text.We will be needing the namespace using TMPro.Now to display it, we need to access the text UI element. The above code takes care of counting down from 30 to 0. Public class example_timer : MonoBehaviour We will reduce the timer value using ltaTime until its zero. Add a new script and call it “example_timer”.įirst let’s complete the logic part of the timer.Select the Timer game object and click on Add Component in the inspector window.Click on the + sign in the hierarchy window and go to UI>Text-TextMeshPro. Create an Empty game object and name it as Timer.We will also use a UI text element to display the time on the screen. To create a countdown timer, we will declare a float variable with some value and reduce it every frame by subtracting it with ltaTime until it becomes zero. 2 Final Unity Timer Script Creating a countdown timer In Unity ![]()
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